Project 1: Immersive Environments
In VIST405, students created 3D immersive environments that participants can navigate physically and virtually. They used simple inputs (camera, wiimote, keyboard, etc.) and immersive displays (projector, HMD, monitor).
- Theme: Visible / Invisible
- Project type: Projection or HMD (option: stereoscopic display)
- Duration: 3.5 weeks
Photos_Presentations/Demos
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Photos courtesy of Glen Vigus
Resized by Autumn, Krista, Mike
Inspired by Coraline, we decided to create a unique, kid’s bedroom. While brainstorming we thought we could make it more interesting by adding triggers that would change the scale of the viewer. As the viewer switches scale, the exploration of the room grows deeper. Things become visible that weren’t before. What you see is not always the truth. Also, different points of view can easily give birth to different beliefs. The environment is navigable by various body gestures captured by Kinect.
Circuitree by Amy, Oscar, Rhiannon
This forest is a metaphor of the inner-workings of a computer. The user would log into a computer and the computer becomes “infected.†The user explores the forest and heal the environment (computer).
Webtropolis by Brandon, Logan, Stephen
Webtropolis is an interactive game that explains the concept of internet safety (for a younger or less tech savvy user). The visual element of the game (a city) is an abstraction of the internet network and its elements. The user explores the city through a monitor fabricated on a chair moving his/her head. The system is controlled by face tracking.
Tea Time by Cameron, Chris, Sage
This is an immersive game with a pseudo narrative to go along with the environment that revolved around collecting teapots hidden around throughout the world. After collecting all the teapots the player would gain access to a final, hidden section of the environment.
Falling through Orphism by Laura, Rachel, Shanna
Inspired by Orphism we are looking to create a virtual world where contrasting colors and ideas overflow and work simultaneously together to create a navigable work of art. Orphism aims to be “ever moving and ever flowingâ€, which helps the viewer move through the contrasting ideas presented. Color played an important role in the aesthetic elements of Orphism paintings and will play an important role in our visual space as the viewer falls though an abstract city. The user experience this environment using Wii-Remote, through HMDs.
Ad Libitum by Jarrod, Owen
Ad Libitum is an interactive installation which explores the boundaries between auditory and visual beauty. The user creates a 3D environment playing an instrument (midi keyboard). The black keys drew lines (planes), and the white keys drew the circles (spheres). We programmed in the use of the modulator wheel to control the rotation of the lines. It made drawing more interesting, and you could create new shapes out of just the rotation.