Biofeedback_Interactive Art/Design : Embodied Immersion: Art/Design/Research

Biofeedback_Interactive Art/Design

Title : Engagement and Immersion Research in Interactive Art Environment:
exploring subjective and physiological data based on different visual cues


This research aims to understand what influences experience in a projected immersive environment. In this paper, I am specifically going to examine if one of strong visual attentions, motion, affects to create engagement and how engagement correlates to immersion and vice versa. To investigate this, physiological data was collected from a small sample of participants as well as questionnaires and interview data, and analyzed. The experiment revealed that participants became more engaged by moving star images and their engagement level correlated directly with the speed of stars. Through comparative analysis of the physiological data, it was found that the static image sessions caused faster heart rates; and, as long as the images moved, the average heart rates got slower. In addition, the biofeedback data showed an inverse correlation between animation speed and GSR level. In terms of immersive experience, people tended to be more immersed with faster animation.


J. Seo, “Engagement and Immersion Research in Interactive Art Environment: Exploring Subjective and Physiological Data Based on Different Visual Cues.” in Proceedings of ENACTIVE/07, 4th International Conference on Enactive Interfaces. Grenoble, France, 401-04, 2007. [Refereed Paper] pdf

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